Revolving is an interactive 2.5D game in which a physical knob serves as the only control — a single rotating input that allows players to move human figures along the surface of a globe, traversing the ages of the past, present, and future.
The game is designed to create a brief sphere of isolation: a space in which players can temporarily set aside everyday burdens and attend to the fleeting nature of time. As the knob turns, multimodal feedback — visual, auditory, and haptic — translates the physical act of rotation into a philosophical experience of circularity and rhythm, drawing on Nietzsche's concept of eternal recurrence and McLuhan's understanding of media as extensions of human action.
Rather than demanding skill or progress, Revolving invites a slower, more contemplative mode of engagement — using minimalist hardware to suggest that profound philosophical questions can sometimes be approached through a single, persistent gesture.